Sexy chat on skype - Updating network architecture
Multiplayer gaming is about shared reality: that all of the players feel they are in the same world, seeing from differing viewpoints the same events transpiring within that world.
It is glaringly apparent that the size of databases is growing exponentially.
Aside from a company's human resources, data has become the most valuable corporate asset both tangibly and intangibly.
Building an efficient networking implementation will have a significant impact on your game object design decisions.
Retrofitting a solution is hard, and design decisions that make a lot of sense when networking is not considered such as splitting functionality across many objects may cause significant issues with multiplayer. In these games, each machine in the game was an equal.
Welcome to the latest installment of my Reinforcement Learning series.